I got here throughout a video from The Artwork of Teaching due to a scholar in considered one of my programs. At its core it has an identical message because the one from Karch in my What proportion of reps needs to be good? publish. That has to do with having successful fee threshold that you simply don’t wish to go above, usually. The thought there may be that some quantity of failure is required for studying and growth.
Karch and Kerry from the video each advocate a few 30% failure fee. Or to place it one other approach, they wish to cap success at about 70%. Placing gamers in that zone is about making them uncomfortable to facilitate development.
Drill failure
Now, having mentioned that, Kerry introduces – maybe inadvertently – the query of the success of the drill itself vs. the succes of the particular factor the drill is engaged on. He did this by exploring a hitting drill that begins with a serve. With a view to get to the assault, the gamers have to be profitable on the serve, cross, set sequence main as much as it. Kerry was tremendous with the 30% failure fee right here.
The video is a bit unclear as as to whether Kerry targets a 30% failure fee, or whether or not he merely accepts one as much as that stage.
As I discuss in The Excellent Drill, a key goal of a coaching train is to present the gamers reps targeted on one thing particular. To my thoughts, not having the ability to do this factor is a failure of the drill in that occasion. Such failures are inevitable, in fact. The query is the suitable fee of these failures. Every one means lacking out on an opportunity to carry out the main target ability or tactic, in any case.
Stacked execution failures
If Kerry truly targets a 30% failure fee for the serve-pass-set a part of the hitting drill, to my thoughts he’s making a stacked set of workout routines, with doubtlessly difficult penalties. We begin with the gamers succeeding 70% of the time to generate the mandatory set. Then the hitter(s) solely succeed 70% of the time. Meaning total the drill has a 49% success fee (0.7 x 0.7).
How do you assume the gamers will react to solely a few 50% total success fee? How will you as a coach?
Little doubt it relies on the group and the state of affairs.
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